Town: No̠z Mokkō Vrët

No̠z Mokkō Vrët

No̠z Mokkō Vrët
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceEvrezdre̜t Moot
RegionBíhdvùiē Prairie
Founded909
Community LeaderChief Khymdrurth Warai
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2950 m (9678 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population1189
Population Density237 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameNo̠z Mokkō Vrët
Pronunciation/no̠z/ /ˈmokkoː/
Direct Translation[happy] [civilian]
Translation[Not Yet Translated]

No̠z Mokkō Vrët (/no̠z/ /ˈmokkoː/ [happy] [civilian]) is a subtropical Town located in the Evrezdre̜t Moot of the Viceroyalty of Rosid.

The name No̠z Mokkō Vrët is derived from the Wood Elvish language, as No̠z Mokkō Vrët was founded by Ghrebeng Gharthat, who was culturaly Wood Elven.

Climate

No̠z Mokkō Vrët has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 1°C (33°F). No̠z Mokkō Vrët receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. No̠z Mokkō Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2950 m (9678 ft) above sea level.

Overview

No̠z Mokkō Vrët was founded durring the early 10th century, by Ghrebeng Gharthat. The establishment of No̠z Mokkō Vrët was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding No̠z Mokkō Vrët's construction back out of the project. Ghrebeng Gharthat pushed on reguardles, and No̠z Mokkō Vrët was finished, but starts off as a terible place to live.

No̠z Mokkō Vrët was built using the conventions of Wood Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and No̠z Mokkō Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

No̠z Mokkō Vrët is was constructed arround several restrictive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. No̠z Mokkō Vrët's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

No̠z Mokkō Vrët has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line No̠z Mokkō Vrët’s streets.

Civic Infrastructure

No̠z Mokkō Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within No̠z Mokkō Vrët.

No̠z Mokkō Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

No̠z Mokkō Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

No̠z Mokkō Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain No̠z Mokkō Vrët's public wards, blessings, and other arcane systems.

No̠z Mokkō Vrët possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. No̠z Mokkō Vrët's grid is powered by a boiler and turbine based power plant.

No̠z Mokkō Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

No̠z Mokkō Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

No̠z Mokkō Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

No̠z Mokkō Vrët's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In No̠z Mokkō Vrët every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Herd Animal, Elk (Giant) near No̠z Mokkō Vrët are known to be a mutant strain of the creature.

No̠z Mokkō Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Transmutation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4815 m2
    • Cattle and Similar Creatures: 297
    • Poultry: 3567
    • Swine: 237
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 118

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

360 of No̠z Mokkō Vrët's population work within a Foundational Occupation.

770 of No̠z Mokkō Vrët's population do not work in a formal occupation, but do contribute to the local economy. 59 (5%) are noncontributers.

Points of Interest

No̠z Mokkō Vrët is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but No̠z Mokkō Vrët suffered the most. No̠z Mokkō Vrët lost 210 people, 372 livestock, and 97 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Hate.

History